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- Some general notes
- ******************
-
- * Never use two different game versions to play a datalink mode game.
-
- * When playing datalink games always be sure, that you really have loaded
- the same scenario on both computers as the game will sooner or later
- crash if only the slightest details differ. Note that the game does
- only check if the scenario filenames match on both computers.
-
- * You can only play the game in the modem mode, if you have a modem that
- is able to use V42/V42bis protocol.
-
- * When playing WORLD CONQUEST in a MultiTOS environement switch off the
- sound and be sure to have the ALERT.ACC switched off.
- (Since MultiTOS v1.08 switching of the sound is not necessary any more)
- However, because the game is rather slow, it is not advisable to play
- it with MultiTOS anyway.
-
- * Save often (use the AutoSave feature) to avoid datalosses as this game
- is far from being a perfect program.
-
- * If you find bugs, please do report them. (use the bugreport form)
-
- * In the editor window of the WORLD EDITOR you have to use the right
- mousebutton! Sorry, I programmed this when I knew only little about
- GEM programming.
-
- * Don't be hasty when playing WORLD CONQUEST on a slow (8 MHZ - no Blitter)
- machine, as it can behave strangely when mistreated!
- I know this game is slow (sorry for that). Unfortunately I'm more a
- gamer than a programmer. It helps much if you use a program to
- speed ATARI's VDI up, like NVDI for an example.
-
- * There was a bug in the WORLD EDITOR version 1.1 that allowed city zone
- coordinates to exceed the maximum map size. As up to version 0.7g these
- values were not verified by the game, crashes could occur when playing
- against the computer.
- The official scenarios affected are: WORLD_1.SCN and EUROPA.SCN. If you
- play these with game versions less than 0.7h be sure to correct the zone
- sizes first using the WORLD EDITOR.
- Maximum y coordinate is: 107
- Maximum x coordinate is: 149
-
- * Never start WORLD CONQUEST after a system crash occured (bombs on the
- screen). Be sure to always switch the computer off after such an event
- and before trying to play this game.
-
- * Install this game on your hard disk (if you have one) as saving a
- game position takes quit some time. There could occur problems, when
- trying to run the game from hard disk on a computer with only 1 MB RAM,
- as some hard disk drivers use a lot of memory.
-
- * The "mysterious map bug" seems frequently (but not always) to occur
- during a datalink game after a saving of the game caused by the remote
- computer. If it occurs, just click through the alert boxes, that will
- appear, fix the map, as suggested by the last alert box, and wait until it
- is again your turn. Then save the game off just once and the "mysterious
- map bug" won't bother you again.
- The "mysterious map bug" does never occur on a TT or FALCON. Up to now it
- is only known to me to have appeared on STf 1040 with 1MB RAM and TOS
- versions 1.0 up to 1.2.
-
- * If you experience a deadlock, playing the game with two computers using the
- datalink mode, please contact me and send (if possible) a disk
- holding the saved game position files of both computers of the game
- affected along with a detailed describtion of what moves you carried out
- just before the deadlock, as well as what other strange reactions the
- program showed (if any) in the whole game before the crash. I know how
- frustrating such an event is after hours of playing but nevertheless
- please take some extra time to write me a letter as: bugs can only be
- mended when reported.
-
-
-